My first puzzle game KeyCell is now in the App Store
posted by Duncan at 11:13 am on October 9th, 2009After the fun I had building my last iPhone app, I thought I’d have a go and writing a puzzle game. I bring you KeyCell.
KeyCell is based on a puzzle game I remember seeing in a ActionScript book about 8 years ago. It’s a kind of reverse Tetris. Touch a cell that has adjacent cells of the same colour to make them disappear. The more cells that you remove in one go, the more points you get. The challenge is to try and clear all the cells and achieve the highest score.
Now this appears simple, but actually, to get the real high scores you really have to think about it, making sure you remove the cells in such away that they setup the next bunch of coloured cells to remove. Here’s a screen shot of the game in action:

You can also share your scores with the world. This option is off by default, as I wanted the game to be as simple as possible out of the box, but you can turn on the feature via the settings page. The score are then submitted to cocosLive. Check out the scores.
Thanks once again go out to David Wilson who created the wonderful App Icon. I asked him in passing if he’d be interested in creating an icon, and a few days later it popped into my inbox, thankyou again David.
The game is written using the iPhone cocos2d game framework. This was something I’ve never used before, but has been a very enjoyable experience to use. If you want to write iPhone games, this is certainly a good starting point.











